As probably-Zussman gazes back out at his platoon-mates, Daniels' voice cuts in, seemingly from a later scene: "I'm not giving up on my platoon," he says.
Back in April, I asked WWII creative director Bret Robbins how a 1940s-set Call of Duty game could possibly get away with ignoring the Holocaust, which is what past games in the series have done. His answer, simply, was: We don't.
"We didn't want to shy away from history. We wanted to be very respectful of it," he said. "Some very, very dark things happened during this conflict and it felt wrong for us to ignore that."